Wiki topics on digital signal processing and digital music.

Aliasing

All pass filter

Amplitude flatness

Band pass filter

Band stop filter

Bartlett-Hann window

Bessel filter

Bilinear transformation

Biquad transformation

Blackman window

Blackman-Harris window

Blackman-Nuttall window

Bohman window

Butterworth filter

Chebychev filter (Type I)

Chebychev filter (Type II)

Coherent gain

Comb filter

Daubechies Daub4 wavelet transform

Digital signal processing (DSP)

Distortion

Dithering

Dolph-Chebychev window

Elliptic filter

Equiripple filter

Equivalent noise bandwidth

Flat top window

Fourier analysis

Fourier transform

Frequency response

Gaussian window

Gibbs phenomenon

Haar wavelet transform

Hamming window

Hann window

Hann-Poisson window

High pass filter

Highest sidelobe level

Hilbert transform

Impulse response

Impulse reverb

Kaiser window

Kaiser-Bessel window

Lanczos window

Laplace transform

Low pass filter

Magnitude response

Noise shaping

Notch filter

Nuttall window

Nyquist-Shannon sampling theorem

Overlap correlation

Parzen window

Peak filter

Phase oscilloscope

Phase response

Planck-taper window

Poisson window

Power of cosine window

Processing gain

Pulse Code Modulation (PCM)

Rectangular window

Sampling rate

Sampling resolution

Saw wave

Scalloping loss

Shelving filter

Shroeder-Moore filter

Shroeder reverb

Sidelobe falloff

Sine sweep

Sine window

Square wave

Tapped delay line

Transfer function

Triangular window

Tukey window

Ultraspherical window

Wah wah

Welch window

Window

Worst case processing loss

Z transform

Articles on digital signal processing and digital music.

2018 06 30 - Code for a sine sweep

2018 01 06 - MIDI to wave synthesizers

2017 10 13 - Third edition of DSP for Audio Applications

2017 02 24 - Many wah wah parameters

2016 12 04 - Screwing up the Orinj phase oscilloscope

2016 07 12 - Notes on creating a pitch shift

2016 07 09 - Example IIR-FIR filter

2015 01 02 - Programming the simplest reverb

2014 11 24 - Digital Signal Processing for Audio Applications. Second Edition

2013 09 28 - Impulse based reverb through deconvolution – Part 3 – deconvolving

2013 09 06 - Impulse based reverb through deconvolution – Part 2 – using the impulse response to produce reverberations

2013 08 31 - Impulse based reverb through deconvolution – Part 1 – creating an example impulse response of reverb

2013 03 25 - An intuitive example of drum compression

2012 08 06 - Demystifying digital signal processing for audio

2012 07 27 - DSP errors, quantization, and dithering

2012 01 19 - Faster magnitude response computations

2011 09 03 - Distortion and harmonics

2010 02 01 - Orinj multitap delay – user controls

2009 12 04 - Designing the Orinj multi-tap delay again

2009 08 02 - Designing the Orinj multitap delay

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